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This Pokédex entry is for Generation VI Pokémon games. Check out Sunkern Pokémon Sword & Shield data
Name | Other Names | No. | Gender Ratio | Type |
Sunkern | Japan: | Himanuts ヒマナッツ | French: | Tournegrin | German: | Sonnkern | Korean: | 해너츠 | | National: | #191 | Central: | #--- | Coastal: | #--- | Mountain: | #--- | Hoenn: | #--- | | | |
Classification | Height | Weight | Capture Rate | Base Egg Steps |
Seed Pokémon | 1'00" 0.3m | 4.0lbs 1.8kg | 235 | 5,120 |
Abilities: Chlorophyll - Solar Power - Early Bird (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon's Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. Solar Power: During sunshine, the Pokémon's Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn. Hidden Ability (Available): Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. |
Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? |
1,059,860 Points Medium Slow | 70 | 1 Sp. Attack Point(s) | Not Eligible/Known |
Locations - In-Depth Details |
X | Friend Safari |
Y | Friend Safari |
Omega Ruby | Mirage Forest | Details |
Alpha Sapphire | Mirage Forest | Details |
Trainer Locations | | Details |
Flavor Text |
X | It may plummet from the sky. If attacked by a Spearow, it will violently shake its leaves. |
Y | It lives by drinking only dewdrops from under the leaves of plants. It is said that it eats nothing else. |
Omega Ruby | Sunkern tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew. |
Alpha Sapphire |
Generation VI Level Up |
— | Absorb | | | 20 | 100 | 25 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— | Growth | | | -- | -- | 20 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
4 | Ingrain | | | -- | -- | 20 | -- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
7 | Grass Whistle | | | -- | 55 | 15 | -- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
10 | Mega Drain | | | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 | Leech Seed | | | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
16 | Razor Leaf | | | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
19 | Worry Seed | | | -- | 100 | 10 | -- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
22 | Giga Drain | | | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 | Endeavor | | | ?? | 100 | 5 | -- |
An attack move that cuts down the target's HP to equal the user's HP. |
28 | Synthesis | | | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
31 | Natural Gift | | | ?? | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
34 | Solar Beam | | | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
37 | Double-Edge | | | 120 | 100 | 15 | -- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
40 | Sunny Day | | | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
43 | Seed Bomb | | | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
TM & HM Attacks |
TM06 | Toxic | | | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM16 | Light Screen | | | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 | Safeguard | | | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solar Beam | | | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team | | | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 | Sludge Bomb | | | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round | | | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 | Energy Ball | | | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM70 | Flash | | | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 | Swords Dance | | | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM86 | Grass Knot | | | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger | | | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Sleep Talk | | | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute | | | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) | Secret Power | | | 70 | 100 | 20 | 30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 | Nature Power | | | -- | -- | 20 | -- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 | Confide | | | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 | Cut | | | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) |
Bide | | | ?? | -- | 10 | -- | Details |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Curse | | | -- | -- | 10 | -- | Details |
A move that works differently for the Ghost type than for all other types. |
Encore | | | -- | 100 | 5 | -- | Details |
The user compels the target to keep using only the move it last used for three turns. |
Endure | | | -- | -- | 10 | -- | Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Grass Whistle | | | -- | 55 | 15 | -- | Details |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Grassy Terrain | | | -- | -- | 10 | -- | Details |
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
Helping Hand | | | -- | -- | 20 | -- | Details |
The user assists an ally by boosting the power of its attack. |
Ingrain | | | -- | -- | 20 | -- | Details |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
Leech Seed | | | -- | 90 | 10 | -- | Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Morning Sun | | | -- | -- | 5 | -- | Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Natural Gift | | | ?? | 100 | 15 | -- | Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Nature Power | | | -- | -- | 20 | -- | Details |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Sweet Scent | | | -- | 100 | 20 | -- | Details |
A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks |
After You | | | -- | -- | 15 | -- |
The user helps the target and makes it use its move right after the user. |
Earth Power | | | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Endeavor | | | ?? | 100 | 5 | -- |
An attack move that cuts down the target's HP to equal the user's HP. |
Giga Drain | | | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Helping Hand | | | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
Seed Bomb | | | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Snore | | | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Synthesis | | | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
Uproar | | | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Worry Seed | | | -- | 100 | 10 | -- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Transfer Only Moves (Details) |
Bullet Seed | | | 25 | 100 | 30 | -- | Gen IV TM09 |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Captivate | | | -- | 100 | 20 | -- | Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Mimic | | | -- | -- | 10 | -- | Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Stats |
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
Base Stats - Total: 180 | 30 | 30 | 30 | 30 | 30 | 30 |
Max Stats Hindering Nature | Lv. 50 | 90 - 137 | 31 - 73 | 31 - 73 | 31 - 73 | 31 - 73 | 31 - 73 |
Lv. 100 | 170 - 264 | 58 - 143 | 58 - 143 | 58 - 143 | 58 - 143 | 58 - 143 |
Max Stats Neutral Nature | Lv. 50 | 90 - 137 | 35 - 82 | 35 - 82 | 35 - 82 | 35 - 82 | 35 - 82 |
Lv. 100 | 170 - 264 | 65 - 159 | 65 - 159 | 65 - 159 | 65 - 159 | 65 - 159 |
Max Stats Beneficial Nature | Lv. 50 | 90 - 137 | 38 - 90 | 38 - 90 | 38 - 90 | 38 - 90 | 38 - 90 |
Lv. 100 | 170 - 264 | 71 - 174 | 71 - 174 | 71 - 174 | 71 - 174 | 71 - 174 |
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